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More information about me: I have a very generalistic approach to game development and a great passion for it, and I believe I have a skillset and understanding of the different aspects of game production that few others have. My professional experience in bigger teams consists mostly of level and game design and some production, but i'm also a competent programmer, and have so far produced a title on my own since the company launch. It's called Room Boom: Suburbia, and it goes without saying that having been personally involved in the whole development process, from concept to distribution has given me great new insights. I believe communication is the differentiator between success or failure in this (and any?) industry, and that understanding and respect of each others work is essential for all personnel. |
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