One of Hostile Sector's goals is that each player should be able to customize their soldiers and give them a unique look. If you have ever played collectible games like Warhammer 40k you probably know that half (or even more?) of the fun is in giving your units some character.
Hostile Sector recently got the basics for the customization framework in, and in the pictures you can see the soldiers happily posing with some head gear, weapons and custom uniform colors. For launch there will along with this also be various uniform types to further distinguish your soldiers.
Items like this will be available either by collecting them on missions, or you will also be able to buy them in the in game store.
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Now, the world in Hostile Sector is not exactly round either, but at least it contains height features. And more importantly, it's not merely a cosmetic feature, but provides important gameplay as well, some features more obvious, and others less.
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It's been little more than a month since the last development update, and with good reason. During that time, the Hostile Sector client went from being 2d only, to 3d, and i'm glad to present you the first development shot of the game.
The transition was done using the jMonkeyEngine framework, a state of the art community driven scenegraph.
So, while the game engine as a whole has been on the back burner for a bit, having a 3d client means almost endless opportunities, and a lot of features that would be hard or almost impossible to implement in 2d, all of a sudden becomes very easy.
That said, there are still a few things to weed out in the new client, before implementing any large features. Coming up is a new sight system, replacing the current linear fall off one, with a new one, better taking terrain, and current light conditions into consideration.
The image below depicts a few heroic soldiers approaching a crashed helicopter in one of the single player missions. Night time makes it hard to see very far, but they've still managed to spot a hostile patrolling the area.
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To start off, i'm going to tell you a bit about the next big project from Mindemia. It's called "Hostile Sector" and is a persistent, team based and turn based tactical and strategic browser game. Simple, enough?
The tactical part is inspired by isometric tactical games of old, and anyone who's played games in that genre should feel right at home. The strategic part comes from the fact that there will be a multitude of territories to conquer, each benefiting the controlling team, and a hierarchial group system that will allow players to form command structures. Add to this a system where both soldiers and weapons are customizable, and you have "Hostile Sector" in a nut shell.
In addition to target anyone interested in playing strategic and tactical games together with other people, online, "Hostile Sector" is designed to allow a group of players that may not have several hours to spend each day, to still be able to feel that their actions contribute to their team's accomplishments.
The other good news is that alot of the framework is already in place, and the game is currently in closed testing with a limited number of people.
Stay tuned for more info, or "like" it on facebook to receive more news about "Hostile Sector" as it becomes available.